﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Microsoft.Popfly.GameCreator.GameEngine.Events
{
    public enum EventType
    {
        STATECHANGE,
        SCENEENTER,
        SCENELEAVE,
        VIEWPORTENTER,
        VIEWPORTLEAVE,
        DISAPPEAR,
        LOAD,
        COLLISION,
        COLLISIONSTART,
        COLLISIONEND,
        PROPERTYCHANGE,
        KEYDOWN,
        KEYUP,
        WHILEKEYDOWN,
        MOUSELEFTBUTTONDOWN,
        MOUSELEFTBUTTONUP,
        WHILEMOUSELEFTBUTTONDOWN,
        WHILEACTORMOUSELEFTBUTTONDOWN,
        MOUSEENTER,
        MOUSELEAVE,
        MOUSEHOVER,
        LOSTFOCUS,
        TIMER
    };
}
